![]() I think adding some kind of tinkering item like a cloaking device that hides your presence from hunters and takes a special kind of power cell - maybe one you have to pump experience points into ever now and again to keep active, almost like powering it with sheer force of will (being an esper, that would make sense). Now envision that process for every tile in the game. Caves of qud esper build Malou holshuijsen ziek Ee best sim only deals Black. ![]() xml files, not too difficult to edit) and change them manually. It all comes down to your confidence that shines like a bright light. Never did the whole body-swap method because you lose all of your powers and inherit whatever the creature had (good or bad). Changing the actual colors used for the that object/creatures sprites is done through code, so youd need to then find where those values are set (probably in one of the. Starting out the hunters aren't obtrusive to gameplay but they do become so fairly quickly. On top of them scaling with your own power level, once you get to mutation levels of 10+ in several mental powers the hunters seem to spawn about once every other screen.įor now I use a mod that turns glimmer off. For myself I messed around with the Wish commands to see how ridiculous the hunters could get (by wishing in mutations and ranks). ![]() However, all mutants suffer the wrath of the Templar so I think glimmer could be scaled back a bit so players can enjoy their (usually) hard-gained power. I do understand that needing some level of counter measures because comparatively, chimera powers aren't as OP. ![]() but destroying your own gained power in order to stop the hunts? I don't know. However, it becomes nigh unplayable once you get your esper powers cranked up. Mental Mirror - good for low willpower characters, still great for high willpower characters. They are just named 'Esper' with all mental mutations though, without being an Esper. Its great for mutant esper builds that use Sunder Mind and stuff because. Mass Mind - the extra glimmer on every use is discouraging, but it may save your life. The single fully mental start build 'Star-Eye Esper' preset has Light Manipulation. Since you (eventually) view the entire map you'll find a lot of things otherwise missed underground.I like, really like, the idea of glimmer. Shitty early on, but scales quite alright. Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Lots of fun, but you need to be fairly cautious early on and really think on when you blow TP at low mutation level. Offsets low STR for carry weight and MS for opening distance. Corrosive Gas- Excellent deterrent to keep aggro off and buy time for other CDs.It can be chosen upon character creation. Freezing Ray- Self explanatory, one of the best mutations in the game for CC. Between dismembering faces to boost ego, and the inherent strength boost, Marauder is probably the best class for the True Esper. Esper is a morphotype that limits the player to only being able to acquire mental mutations and defects.Two-Headed- Going faster is going better.Long term we're going to want clairvoyance at 15 to reveal the whole map, pop heads from across the world and teleport to wherever we want. If/when get up there I augment AGI to supplement damage from gunfire. We're pumping everything to WP up to 32 for CD reduction shenanigans. (You can drop carapace/rostrum, I like them for the theme, ego and built in armor)Ī fairly balanced attribute build, might be a pretty common one? But I like it. Starting Mutations: Clairvoyance, Teleport, Sunder Mind, Carapace, Rostrum (Beak) Grey Blink Crab/Lobster/Etc - BCKMMKMMCD#2BCCBDCDUDX Sorry to my hardcore Water Sibs of reddit. one of the best mutations is the one that lets you get copies of yourself, but you really want to avoid them all having disentigration or the other aoe ones, if anything late game gets you in melee your friggin dead as a esper, so you need all the defence skills over the offence ones, but light manipulation, clairvoiyance and sunder mind are a. This build is tough early on because of the low agility and strength, you basically can't hit anything with melee attacks, but Light Manipulation has infinite range and scales with your ego so it becomes quite powerful. Choose Apostle to gain +2 Ego and Proselytize. Yes the hunters will most likely have Temporal Fugue as well, but if you know who the true hunter is among their. By the time they start harassing, you'll be out scaling them. Ripped directly from another comment of mine. Choose Esper morphotype then grab Beguiling, Light Manipulation, and Mental Mirror. Best build for dealing with high glimmer Avoid them in the first place, build a willpower based esper, aim for 32 willpower for an 80 cooldown reduction.
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